Static grass puffer bottles work by manually charging model grass fibres with static electricity. When the charged...
Valid to UK only - excludes oversized items
Static grass puffer bottles work by manually charging model grass fibres with static electricity. When the charged...
The term "Conflat" is a contraction of the words "container" and "flat" and refers to a type of container flat wagon...
If you were painting a red brick wall, to get a realistic effect, I would, after the wall had been primed with a...
Modern Graham Farish and Dapol rolling stock should in theory couple together with little problem. This is thanks to...
In scale modelling, "flock" refers to finely ground fibres or particles used to simulate textures such as grass,...
The Timesaver shunting puzzle is a classic model railway switching (shunting) game designed by John Allen in the 1960s. It is a compact and engaging way to practice realistic railway operations, requiring efficient use of track space and strategic thinking.
The Timesaver consists of a small, purpose-designed track layout with multiple sidings and a run-around loop. The goal is to rearrange wagons from one location to another using a minimum number of moves while following realistic railway operations.
The Timesaver is often compared to the Inglenook Sidings puzzle, which is another popular shunting challenge but with a different track arrangement and gameplay style.
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